![]() Fixed issue where Rifles can poke through objects and shoot players on the other side.Fixed issue where AK-47 would sometimes keep firing during reload.ATV has been re-tuned for better handling.Hip-fire has been re-tuned to make firing while moving and jumping less accurate.The Camera will be forced into First Person when Scoped (Hunting Rifle, Crossbow).Fixed issue where hit markers would sometimes not show up on zombies.Fixed issue where players could too easily destroy metal doors with melee weapons.Fixed issue where skinned weapons could not be smelted in the furnace. ![]() Increased how responsive zombies and wildlife are to noise.Increased the maximum density of zombies and wildlife per player online.Increased total number (cap) of zombies and wildlife. ![]() The Just Survive servers will be coming down tomorrow (5/11) at 3:00AM Pacific (10:00 AM GMT). We know it ended up a bit rocky but we pushed through it. We’ll get you a full change list after we publish to Test server.īTW, Thanks for hanging in there with us on that last publish. We’re looking into it and will address it soon. We’re also aware of the issues introduced in the last publish re: players dying on stairs and tarps, etc. Combat knife headshots should work again.Retuning zombie damage and attack speed.Modified the ratio of bears and wolf spawns.If you are a vehicle hoarder, maybe not so much! We’d like to hear your feedback on this one. More randomness to spawn locations - They might not be located under a car port but it will give everyone a better chance at grabbing one.Raise the spawn cap - We want more vehicles available to support this new direction.No vehicle repair - Once it decays, it stops functioning.Disposable Vehicles - In a nutshell, you find a vehicle, use it for a while, it decays and you must go find another.I’ll give you a brief outline on the direction we are heading: Okay, we know this has been a hot topic for many of you for some time now.There are some really interesting ideas being presented by the JS community regarding this ruleset and we will take them into consideration once we see how live play goes and take it from there. We first want to implement our changes to zombies and melee before we turn on what we will call the Nomad Server. ![]() That being said, a “No build, more zombies” ruleset server is in the works and we will get it in your hands as soon as possible. Ruleset servers are where we can really have some fun and we love all the ideas you guys are throwing at us. I’ll get you more details as we get closer to implementation. Our current focus in on introducing a stagger mechanic (Think, pushback(Q) but more advanced) which gives more depth to melee weapon use and selection. We’re doing some work on making melee feel better. Yes, zombies are difficult to engage right now from a melee perspective. Based in your feedback, we understand that to many in their current state, zombies may be unfair (some people may actually like them), but we are actively mitigating. While we will continue to make adjustments, we’re on a solid path to what we believe will be an experience that is both challenging and fair. I really enjoy all the discussion and feedback.Īt this point, you’re starting to see our zombie development efforts come together.
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